Revision History of Peak3D
26.04.2000 Version 1.0 Update
- New Subversion (01.03). Evaluation reset up to 21 days!
- New: Custom crosshair color.
- New: ASC-Export of the 3D-Scene for use with OpenGL, Direct3D and others!
- New: Interface for accessing Peak3D's incredible Boolean3D algorithm from other applications!
12.04.2000 Version 1.0 Update
- Optimized Face-Classification in the Boolean3D algorithm.
- Bugfix: Interface-Method EnumObjects() now lists every object.
- Bugfix: Backface-Cull now correct also for mirrored objects in Boundingbox- and OpenGL mode.
- Bugfix: Copying of 2D-bezier curves now without surprises.
01.04.2000 Version 1.0 Update
- New: 3D-DXF import dialog. Derive objects by color or layer. Now also merging of DXF-files possible.
- Bugfix: Building of also complex object-hierarchies now without child-misplacements.
- Bugfix: Cone-dialog for spot- and directional lights will now be initialized always correctly.
- Bugfix: Repaint-error after screen-saver wake-up.
01.03.2000 Version 1.0 Update
- New: OpenGL Preview.
- New: Optional filedescription for szene-files.
- Introduction of prelimary and final registration-keys.
- Bugfix: Dragging of bezier-splines (polyline) now without problems.
- Bugfix: Face-orientation of SurfaceOfRevolution-objects updated and optimized.
- Bugfix: Boolean3D serves optimal results even for non-intersecting objects.
01.02.2000 Version 1.0 Publication
(c) Markus Pfau, 13.04.2000