Viewing in Peak3D
dynamic and clear

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Viewing in Peak3D

  • Flexible and easy arangement of the viewports.
  • Orthogonal, camera and light-source viewports.
  • Display as bounding-box, wireframe with/without backface-culling, colored faces or OpenGL-rendering possible.
  • Dynamic regeneration either interrupted, as smooth wireframe or as filled faces.
  • Zoom, pan and direction of view operations.
  • Extended area-zoom: All, all objects, selected objects and selected subobjects.

Peak3D (c) Markus Pfau, 13.04.2000 Mailto Peak3D Peak3D Home Peak3D Home